There are two main game modes: ‘Ford Challenge’ and ‘Ford Collection’. An introductory video attempts to whip up some excitement, with the aid of some vaguely upbeat pop rock (one of only two songs that make up the soundtrack and are endlessly looped throughout the game), while the menus are narrated by gaming’s great friend, sexy robot voice woman (thanks, Command and Conquer). Eschewing a stuffy approach in favour of something similar to the arcade racers of the time, FR2 is essentially a lap-based affair with the usual combination of single-player races and challenges. So, Ford Racing 2 it is then, and we’ll pause only momentarily to acknowledge the existence of its predecessor, about which we’ve written separately (see Free game inside, above). Is there some kind of pro-military subtext here?. ![]() (Also, I couldn’t make Lotus Challenge work on my PC). ![]() Still, there’s some history here when it comes to Ford and games, stretching back to the promotional Ford Simulator titles of the DOS era, and in a funny way my misgivings about the concept just made me more curious about the ongoing viability of games like this, and the final product itself. A Ford, on the other hand, is a relatively achievable aim, and while I’m certainly no motoring expert, and their cars may certainly have their merits, it’s fair to say that their range is hardly the stuff of dreams. Unless you were an obsessive that dressed each day like Joey Tribbiani’s Porsche man, it didn’t exactly represent a forward step for the series – all the previous NFS games had a Porsche anyway.Īt least a Porsche is a mildly exciting brand, the kind of car most of us can’t afford to drive until we’re too old to look anything other than ridiculous doing so. For all of the obvious merits of Need for Speed: Porsche 2000, for example, it wasn’t a great seller, with the healthy roster of fast cars on offer in previous games suddenly reduced to a collection of extremely similar-looking German sports cars. While there are certainly fans of particular cars out there, they won’t ever be significant enough to outnumber the general racing fan. ![]() The concept of a single brand driving game has always seemed a bizarre one: where most racers offer you a variety of makes and models, to offer only one of the former seems comparatively restrictive and unappealing.
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